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Feb. 16th, 2028 01:16 pm
generaldavideus: (david over shoulder)
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[Contact the mun here as well]
generaldavideus: ([david] deep breath)
[Written for [personal profile] ourslutty_yoda because I was missing them and I owed her one from Christmas of 2012. I’m awful, no one is surprised. Set in Convergence, probably.]

The thing about doing … whatever it is he’s doing with Ruby is that he’s not sure where the expectations lie. Not that he really had a clue when it came to women of the twenty-first century to begin with, but with Ruby the lines become exceptionally blurry. It’s what happens when you enter into a relationship with a demon – you’re not sure which holidays are acceptable, how you’re supposed to handle gifts, or do anything that one would normally expect of an adult relationship.

For example: Valentine’s Day is at the end of the week. Technically, it’s a Judeo Christian holiday. Is he supposed to get her flowers? Chocolate? Should they actually make plans? All of these questions should have been questions that crossed his mind, and probably would have, if it weren’t for the fact that he’s David Levin, he grew up in the middle of a barren, post-Apocalyptic playground of the pagan gods, and was nearly eaten by giant alien bugs one too many times. Valentine’s Day isn’t even a thought in his mind until Christopher happens to open his big mouth with:

“Do demonic bitches even celebrate Valentine’s Day?”

David turns and glares at him from the other side of the room, firstly because it’s actually an interesting question and secondly because now he’s got a slew of questions that he never even thought he needed to have answered. Also, Christopher, look at who you are talking to.

Christopher seems to come to the same realization a few seconds after David does, because he can’t help the snort of a laugh that comes with it. “Right. Never mind. Expecting you to do anything romantic is kind of like expecting a dog to tap dance.”

April perks up from the corner with very helpful input. “They have a video on YouTube like that.”

David sighs heavily. “Thank you, April.”

She grins at him. Christopher just laughs. “I stand corrected.”

David shakes his head as he picks up his sword, getting ready to go to work at the security firm. They didn’t really care about what kind of weapon he carried so long as he protected their clients, even if they did think he was a little weird for it.

“Doesn’t matter. I’m working Saturday night anyway.”

“Dude, that so doesn’t get you off the hook.”

David stalks off without a word after that. He’ll figure it out. One thing that he knows it isn’t, however, is any of Christopher’s business.

***

He gets home late on Saturday night, so late, in fact, that he really doesn’t do much more than leave a bag on her side of the bed and collapse face first into the bed without any further preamble. It’s late, he’s exhausted, he will deal with getting chewed out for his half-assed Valentine’s gift in the morning.

Instead, what he wakes to is Ruby jumping on his back less than ten minutes later, the kind of jumping that usually comes with a gleeful smile and probably Christopher bleeding, but since he didn’t hear any screaming, he’s a big confused at the reaction. “What?” He groans, pushing at her to stop bouncing so he can go back to sleep.

She doesn’t move – she doesn’t want to – and instead she only leans forward to kiss his cheek. “Best present, ever.” He smiles a bit at that, and nods.

“Can I go back to sleep now and you can properly thank me in the morning?”

“Yes, you can.” And with that she will roll off his back, settling onto her side with a satisfied sigh. After that, all he hears is the crinkle of the paper bag and Christopher’s voice floating from somewhere down the hallway.

“Why do I smell French fries?”

Ruby is very quick to correct him on that assumption as she digs into her super-sized sleeve of Burger King French fries and David slips into unconsciousness.

“You don’t.”

654 words
generaldavideus: ([david] injured)
DAVID LEVIN
Knight of the Dragon's Hide
Level 15

Tough Hero 3
Field Officer 4
Archaic Weaponmaster 8

Hit Points: 162 ( --- )

Action Points: 131

Strength 16 (+3)
Dexterity 16 (+3)
Constitution 18 (+4)
Intelligence 13 (+1)
Wisdom 12 (+1)
Charisma 8 (-1)
Human Male
28
6'1"
185 lbs.
Brown Eyes
Brown Hair



STATS
SAVING THROWS

ModBaseAbility ScoreMisc. Mods
Defense21=10+3 (dexterity)++2 (tough hero)
+2 (field officer)
+4 (archaic weaponmaster)
Initiative07=00+3 (dexterity)++4 (improved initiative)
Fortitude Save12=2 (tough hero)
1 (field officer)
6 (archaic weaponmaster)
+4 (constitution)+0
Reflex Save07=1 (tough hero)
1 (field officer)
2 (archaic weaponmaster)
+3 (dexterity)+0
Will Save09=1 (tough hero
4 (field officer)
2 (archaic weaponmaster)
+1 (wisdom)++4 (jaded - against intimidate)
+1 (headstrong)

Attack (Unarmed)17/12/7=2 (tough hero)
4 (field officer)
6 (archaic weaponmaster)
+3 (strength)++2 (improved brawl)
Attack (Melee)16/11/6=2 (tough hero)
4 (field officer)
6 (archaic weaponmaster)
+3 (strength)++1 (brawn)
Attack (Galahad's Sword)17/12/7=2 (tough hero)
4 (field officer)
6 (archaic weaponmaster)
+3 (strength)++1 (weapon focus)
+1 (brawn)
Attack (Ranged)15/10/5=2 (tough hero)
4 (field officer)
6 (archaic weaponmaster)
+3 (dexterity)+0
Attack (Excalibur)16/11/6=2 (tough hero)
4 (field officer)
6 (archaic weaponmaster)
+3 (dexterity)++1 (magic weapon)

Damage RollCriticalAttack Range
Unarmed Attack1d8+1+STR
1d8 (improved brawl)
+1 (brute)
n/a0ft
Excalibur2d6+1
2d6 (hit die)
+1 (magical weapon)
20/x240ft
Galahad's Sword2d6+3+STR
2d6 (weapon mastery)
+2 (weapon specialization)
+1 (brute)
19-20/x20ft
Club1d6+1+STR
1d6 (hit die)
+1 (brute)
20/x2<10ft
Knife1d4+1+STR
1d4 (hit die)
+1 (brute)
19-20/x2<10ft
AK-47 Assault Rifle2d8
2d8 (hit die)
20/x270ft
Compound Bow1d8
1d8 (hit die)
20/x240ft

TALENTS & FEATS

Robust
The Tough hero becomes especially robust, gaining a number of hit points equal to his or her Tough level as soon as he or she selects this talent. Thereafter, the hero gains +1 hit point with each level of Tough he or she gains.
Damage Reduction 1
The Tough hero ignores 1 point of damage from melee and ranged weapons.
Archaic Weapons Proficiency
The character takes no penalty on attack rolls when using any kind of archaic weapon.
Athletic
The character gets a +2 bonus on all Climb checks and Swim checks.
Combat Reflexes
You may make a number of additional attacks of opportunity equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.
Dodge
During the character’s action, the character designates an opponent and receives a +1 dodge bonus to Defense against any subsequent attacks from that opponent. The character can select a new opponent on any action.
Improved Initiative
You get a +4 bonus on initiative checks.
Brawl
When making an unarmed attack, the character receives a +1 competence bonus on attack rolls, and the character deals nonlethal damage equal to 1d6 + his or her Strength modifier.
Simple Weapon Proficiency
You make attack rolls with simple weapons normally.
Personal Firearms Proficiency
The character can fire any personal firearm without penalty.
Quick Draw
The character can draw a weapon as a free action.
Jaded
You receive a +4 bonus to your Will Save and Sense Motive, and +2 to Bluff and Intimidate.
Light Armor Proficiency
When you wear light armor, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks.
Leadership
By providing supervision and guidance, a Field Officer can improve an ally's chances of succeeding at a skill check. Instead of making a skill check to aid another, the Field Officer makes a Diplomacy check (DC 10). He cannot take 10 or take 20 on the check. Success grants a competence bonus on the ally's skill check equal to the Field Officer's Charisma bonus or class level, whichever is greater. The ally must be within sight and hearing distance of the Field Officer and must be able to understand him.
Uncanny Survival
Beginning at 2nd level, a Field Officer can add one-half his class level to his Defense for 1 round, once per day. (The bonus applies to the Field Officer's touch and flat-footed Defense, as well.) He must declare he is doing this at the beginning of his turn, and the Defense bonus lasts until his next round of actions.
Weapon Focus (Galahad's Sword)
You gain a +1 bonus on all attack rolls you make using the selected weapon.
Tactical Expertise
Starting at 4th level, as a full-round action, a Field Officer can use his tactical knowledge to coordinate allies. Allies to be affected must be within sight and hearing distance of the Field Officer and must be able to understand him.

The Field Officer must make a Knowledge (tactics) check with a DC equal to 15 + the number of allies affected. He cannot take 10 or take 20 on the check. If the check succeeds, all affected allies gain a competence bonus on attack rolls or a dodge bonus to Defense equal to the Field Officer's Reputation bonus. The Field Officer chooses which of the two benefits to impart and must impart the same benefit to all affected allies. The benefits last for 1 round.

If the check fails, the Field Officer's allies gain no benefit, but the action is still spent.

A Field Officer cannot apply the benefits of this ability to himself.
Weapon Specialization (Galahad's Sword)
At 1st level, the Archaic Weaponsmaster gains the Weapon Specialization feat. She gains a +2 bonus on all damage rolls with a chosen archaic weapon. The Archaic Weaponsmaster must have weapon focus in that weapon in order to gain Weapon Specialization.
Imbue Weapon (+1)
At 2nd level, the Archaic Weaponsmaster may treat any archaic weapon she wields and has Weapon Focus with as a +1 magic weapon for purposes of striking creatures with damage reduction. This does not grant the weapon a +1 bonus, but only allows it to circumvent damage reduction.
Improved Brawl
When making an unarmed attack, the character receives a +2 competence bonus on his or her attack roll, and the character deals nonlethal damage equal to 1d8 + the character’s Strength modifier.
Two-Weapon Fighting
If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. You suffer a –6 penalty with your regular attack or attacks with your primary hand and a –10 penalty to the attack with your off hand when you fight this way.
Headstrong
You get a +1 synergy bonus on all Will saving throws and +2 synergy bonus on all Intimidate checks.
Expert in Your Field
At 5th level, the Archaic Weaponsmaster is considered to be a master of her particular weapon, whether this is as a scholar with a detailed knowledge of the weapon's history, or as a practitioner, such as a professional archer. Starting with 5th level, the Archaic Weaponsmaster gains a circumstance bonus equal to her Reputation bonus on skill checks that are directly involved with her knowledge and proficiency with the weapon. Such skills would include applicable Knowledge skills, as well as such social skills as Intimidate and Bluff.
Brute
When calculating damage inflicted, consider your Strength to be two points higher than it actually is.
Endurance
The character gains a +4 bonus on the following checks and saves: hourly Swim checks to avoid becoming fatigued, Constitution checks to continue running and to hold your breath, Constitution checks to avoid damage from starvation or thirst, Fortitude saves to avoid damage from extreme environments, and saves to resist suffocation or drowning. Also, the character may sleep in medium or light armor without becoming fatigued.
Anything Goes Combat
You are the master of the improvised weapon. You may treat any object, including weapons you are not proficient with, as simple melee weapons using the stats listed in this feat instead of the stats usually used for that object or weapon, although you may still use weapons you have proficiency with as per normal. Determine the size of the object or weapon and use the stats listed here. All weapons threaten a critical hit on a 20 and do double damage. No weapon gives you reach. As stated in the SRD, a light weapon is generally two size categories smaller than the wielder, a one-handed weapon one size smaller, and a two-handed weapon is an object of the same size category as the wielder.
Exotic Weapons Proficiency (Cannon)
Choose a type of exotic weapon. You understand how to use that type of exotic weapon in combat.
Improved Two Weapon Fighting
The character gets a second attack with his or her offhand weapon, albeit at a -5 penalty. Also, this feat allows the character to use a melee weapon in one hand and a ranged weapon in the other.
Alertness
You get a +2 bonus on all Listen checks and Spot checks.
Brawn
When calculating melee attack bonus, consider your Strength to be two points higher than it actually is.
Weapon Stun
At 7th level, the Archaic Weaponsmaster can use his or her weapon to deal nonlethal damage, without taking the -4 penalty on attack rolls. The Archaic Weaponsmaster must have Weapon Specialization in the weapon to use it in this fashion.
Knockout Punch
When making the character’s first unarmed attack against a flat-footed opponent, treat a successful attack as a critical hit. This damage is nonlethal damage.
Imbue Weapon (+2)
At 8th level, the Archaic Weaponsmaster may treat any archaic weapon she wields and has Weapon Specialization with as a +2 magic weapon for purposes of striking creatures with damage reduction. This does not grant the weapon a +2 bonus, but only allows it to circumvent damage reduction.
Weapon Mastery (Galahad's Sword)
Choose one type of weapon you have weapon focus and weapon specialization in, increase the damage of the weapon by one die type.
Key:
Purchased Feat (5/20)
Birthday Feat
Specials
SKILLS
CLASS SKILLS

ModAbility ScoreRanksMisc. Mods
Climb10=3 (strength)++4 (archaic weaponmaster)++2 (athletic)
+1 (athlete)
Concentration04=4 (constitution)+0+0
Craft (mechanical, structural)01=1 (intelligence)+0+0
Drive03=3 (dexterity)+0+0
Intimidate11=-1 (charisma)++4 (start)
+4 (archaic weaponmaster
++2 (jaded)
+2 (headstrong)
Knowledge (streetwise)05=1 (intelligence)++4 (start)+0
Knowledge (tactics)07=1 (intelligence)++6 (start)+0
Knowledge (theology)07=1 (intelligence)++6 (start)+0
Profession01=1 (wisdom)+0+0
Read/Write/Speak Language--
Ride03=3 (dexterity)+0+0
Spot07=1 (wisdom)++4 (archaic weaponmaster)++2 (alertness)
Survival07=1 (wisdom)++6 (start)+0

Bluff01=-1 (charisma)+0++2 (jaded)
Computer Use01=1 (intelligence)+0+0
Diplomacy09=-1 (charisma)++6 (start)
+2 (field officer)
+2 (archaic weaponmaster)
+0
Gather Information-1=-1 (charisma)+0+0
Knowledge (history)05=1 (intelligence)++4 (field officer)+0
Sense Motive05=1 (wisdom)+0++4 (jaded)

Handle Animal-1=-1 (charisma)+0+0
Jump03=3 (strength)+0+0
Research01=1 (intelligence)+0+0
Swim05=3 (strength)+0++2 (athletic)

CROSS-CLASS SKILLS

ModAbility ScoreRanksMisc. Mods
Balance07=3 (dexterity)++4 (start)+0
Computer Use01=1 (intelligence)+0+0
Disguise01=-1 (Charisma)++2 (archaic weaponmaster)+0
Drive03=3 (dexterity)+0+0
Escape Artist03=3 (dexterity)+0+0
Forgery01=1 (intelligence)+0+0
Gamble01=1 (wisdom)+0+0
Gather Information-1=-1 (charisma)+0+0
Hide03=3 (dexterity)+0+0
Listen04=1 (wisdom)++1 (start)++2 (alertness)
Move Silently06=3 (dexterity)++1.5 (start)
+1.5 (archaic weaponmaster)
+0
Navigate02=1 (intelligence)++0.5 (start)
+0.5 (archaic weaponmaster)
+0
Perform (all)-1=-1 (charisma)+0+0
Search01=1 (intelligence)+0+0
Treat Injury01=1 (wisdom)+0+0



[Code originally created by [community profile] tookthestars and modified by me.]

dear mun }

Mar. 30th, 2012 09:39 pm
generaldavideus: ([david] brooding)
No.
generaldavideus: ([david] seriously?)
[HAPPY BIRTHDAY [livejournal.com profile] lollobrigida! Everyone here is connected to the appropriate journal at [livejournal.com profile] takea_stepback. Set in that space between S5 and S6.]

“Are you sure this is a good idea?”

David had Hannah in his arms, and she was trying to chew off a piece of his shirt as he spoke. April was standing in front of him, while Jo was further down the lobby, being psudeo-forced into a jacket with an apprehensive look on her face. She wasn’t sure about this. It was natural that she wouldn’t be sure of this—she’s the mother who’s leaving her six month-old in the hands of two ex-Vikings. Especially when that child’s father is the love of her life who jumped into Hell to save world. Really, David can understand why she’d be a little nervous about leaving the hotel.

He’s a little nervous about her leaving the hotel.

April, however, just glared.

“Jo needs to get out of the hotel and have some fun.”

“Yes. I agree. But why can’t it be baby-related fun?”

“Because it can’t.”

He wasn’t sure what April is getting at, but he’s pretty sure she has a good reason to do it, so he let it go at that, just trying to balance the baby on his shoulder and trying to figure out how he and Christopher are going to manage this. It wasn’t that he didn’t love Hannah. He adored Hannah. He thought that Hannah had snapped quite a few people out of the doom, gloom and anger that had clouded the hotel ever since Sam had taken that ill-fated jump. Hannah was happiness in a bottle, and all that David was really concerned with is the fact that he didn’t want to screw that up. Or have her accidentally find one of his swords.

*** )

1738 words
generaldavideus: (Default)
Under the Cut )

Last Updated: 2011-1-8

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David Levin

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